A
Step By Step Guide With Former Evil Genius Captain Electro
We've already discussed what to look for in an assistant (Part VI), but
how do you handle one who's gotten too big for his britches? There are
many reasons why you may not be able to eliminate a minion who has lost
his worth--perhaps he has become too powerful, or perhaps you're too sweet
of a guy. In any case you need to occupy him with something so you can
concentrate on what you do best--taking over the world!
Hello, my
name is Frank Herschel. Between 1971 and 1978 I was ranked by several
independent agencies as "Top Evil Villain," known to the cowering
world as Captain Electro. During my time at the top I've had to occassionally
ask for help, and also to help that help find new careers when we were
no longer "on the same page." If it wasn't for that accident
with the Particle Transmission Device the United World Council would still
be in my clutches, but I've learned a lesson or two from that.
Now that
I've retired I am willing to give you a few tips and tricks to help you
manage your "temporary" personnel.
Ideally,
you won't have to deal with backstabbling your minions. If you're like
me you'll have forced them live in a a small cage and lick their thin
gruel off the floor, all the while constantly bowing and calling you master.
However, there are situations where you may have to form an alliance and
then outwit your partner. The Mobster needed help building a Xenotrophic
Cesium Ray and enlisted the help of The Radioactive Chameleon. The Chameleon,
for his part saw an opportunity to escape from his underground prison
and use the Xenotrophic Cesium Ray to destroy Megalopolis City for his
own nefarious ends.
Both sides
didn't trust each other, but The Mobster had the advantage of a few extra
grey cells in the cranium. He convinced the Radioactive Chameleon that
the Trophic Crystals, the final essential ingrediant for the Xenotrophic
Cesium Ray, could only be found on the other side of the trans-dimensional
portal in Dimension V. He, The Mobster, would go himself, but being only
human he would succumb to the deadly plutonic radiation before he could
come back. The Radioactive Chameleon, lulled by this admission of feebleness,
said he would go himself. After all, he was already radioactive and plutonium
radiation would only increase his strength. Once through the portal the
Mobster pulled the pin with a wicked laugh, closing the portal to Dimension
V forever. He already had the Trophic Crystals, of course, and just needed
to plug them in to blackmail Megalopolis City for hundreds of thousands
of dollars.
Another good
trick is to send your accomplice on a "vital" mission to Nexus
III or Plevanitos IV to subdue the restless spice miners or whatever other
sad excuse you can think of. This is a win/win situation, because if he
fails you've gotten rid of him, and if he succeeds--more power to you!
Just make sure you take the credit for the successes and blame your accomplice
for the failures.
It's also
a good trick to make your all-to-powerful friend in charge of destroying
those pesky doers of good. There's no riskier job in being evil than outwitting
and destroying the caped crusaders and defenders of liberty and truth.
When you sense that the Iron Zipper is on your trail or that Ultraboy
knows what you're up to, send your "partner"--don't forget to
call him "partner" when sending him to his certain doom--to
destroy the insignificant irritant. Pump up his ego. Inflate it so he
can no longer see his shiny black riding boots and will make a mistake
that will eliminate him from the Master Plan. He's got a big ego, that's
what makes him dangerous to you. While your partner is busy being captured
by a superhero, you can use the time to get away--if need be.
After all,
there's only room for one at the top--and it's got to be you!
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